Magnum Studio and Nexon have released a meaty new hotfix for The First Descendant, addressing several issues. It adds an option to turn off special effects from allied players to allow for improved visibility when Gley is popping off.
The UI has also seen updates, indicating when you’ve obtained major rewards from a mission. You can also search for weapons in the Library by Firearm Type and Ammo Type, while Void Shard attributes will now be viewable directly on the map. Several Descendants have also seen buffs and fixes like Yujin’s Allergy now applying to a Colossus.
Ultimate Bunny’s “High-Voltage” module also targets nearby enemies instead of random foes with Thrill-Bomb and Lightning Emission. If that wasn’t enough, the amount of Void Shards obtained from Void Fragments with two types and rewards from Field missions on Hard mode is 1.5 times higher.
Check out some of the hotfix notes below and full details here. The First Descendant is available for PS4, PS5, Xbox One, Xbox Series X/S and PC. You can read our review and check out post-launch plans here.
The First Descendant Hotfix 1.0.3
Content Improvements
(1) UI/UX
- An option has been added to turn off other players’ effects (projectile explosion).
- In order to improve the visibility, the explosion effect and the duration of ‘Vestigial Organ’ have been reduced.
Director’s Comments
As Gley’s infinite launcher build became popular, we took temporary measures to address an issue where the explosion effect was disrupting gameplay severely. Currently, we only provide the option to disable other players’ projectile explosion effects, but we are planning to enhance this feature for other effects as well.
- A system message has been added to make it easier to check the DBNO status of allies, and an extra measure has been added to the party member UI.
- Reduced the research completion visual effect duration for materials frequently used in research.
- ‘Away from keyboard (AFK)’ has been added to the player report menu.
Director’s Comment
We have been keeping a close eye on recent trends regarding AFK, and we agree that AFK hinders the game play for other players. However, we believe that a cautious approach is required in this matter. This is because AFK judgment mechanisms can sometimes be bypassed with simple shooting or moving actions, and the AFK kick system can be exploited for other purposes.
First, we are trying to learn the patterns of AFK players with AFK reports. Through this, we plan to collect the information necessary to separate AFK players in matchmaking and prepare an appropriate measure in the future.
We are considering ways to resolve the AFK issue so that everyone can enjoy the game together. We ask you to respect other players in the meantime, and if you have an idea on this matter, please let us know.
- The UI has been updated so that major rewards obtained from quests that have already been cleared are checked in the quest list.
- A function has been added to view acquisition information directly in the target section of Library.
- Fixed an issue of scrolling to the top when moving from the target item of Library to the corresponding item list.
- Added Firearm types and Rounds types to the Library Weapon List.
- Fixed an issue where a player who joined the Void Fusion Reactor could use the Reconstructing Device even if there were no Void Shard after completing the mission.
- When completing a Void Fragment mission obtaining two types of Void Shard, the amount obtained has increased by approximately 1.5 times.
- Void Fusion Reactor mission tooltip has been updated to display the number of Void Shards.
- Added Linked Amorphous Material to Void Fusion Reactor mission tooltip.
- Void Shard attribute will now be displayed on the map directly.
Director’s Comment
We discovered and fixed an issue where a party member’s ‘Abort Mission’ system was being exploited to repeatedly play the Void Fusion Reactor without consuming any Shards. While addressing this glitch, we also considered why players might resort to using it. We realized that the transition from Shard farming to actual Void Fusion Reactor missions was quite inconvenient and tedious. Therefore, we not only fixed the bug but also increased the amount of Void Shards obtained and improved the farming process to make it more convenient. Please wait a little longer, as we will significantly improve the Fragment farming routes in the upcoming Week 5 update scheduled for August 1st.
The Dev Team will continue to learn and grow from your playing experiences. We will always listen to your valuable feedback and strive to provide a better gaming environment.
- The number of Attached Items that can be registered has been updated to 1,000 each for weapons, reactors, and external components.
(2) Descendants
- ‘Thrill Bomb’ and ‘Lightning Emission’ with the Ultimate Bunny ‘High-Voltage’ module will now target nearby targets rather than random targets.
- ‘Allergy’ of ‘Reconstruction Serum’ of Yujin now applies to Colossus as well.
- Ultimate Bunny ‘Electric Charge’, ‘High-Voltage’ and Bunny ‘Electric Condense’ sound effects have been changed.
- ‘Use Bunny’s Skills to inflict Electrocution on enemies’ has been removed from the 2nd and 3rd stage evolution conditions of the bunny Evolving Skin ‘Speedy Awakened One’.
(3) Infiltration Operation
- You can now view mission results through the ESC menu after completing an Infiltration Operation.
- The time limit for destroying the Ironheart has been removed in the Infiltration Operation ‘Fortress – Heart of the Fortress’.
- The location of the supply droid in the Infiltration Operation ‘Fortress – Quarantine Zone’ has been moved to the battle zone, making it easier to supply bullets.
(4) Mission
- The position of immunity spheres of Named Monsters will not change anymore as the monsters move or rotate.
- The sequential sphere type of the Named Immunity of ‘Alternate Hand of Nazeistra’ that appears in White-night Gulch ‘Eye of Truth’ has been updated.
(5) Field
- The drop quantity on Hard difficulty has been increased by approximately 1.5.
(6) Miscellaneous
- The stack limit for consumable items has been increased from 1 million to 100 million.
- Updated some icon images.
Director’s Comment
The First Descendant has been developed with deep affection and respect for various looter shooters, and we take feedback regarding other similar games very seriously. Through this hotfix, we are trying to reflect the unique identity of ‘The First Descendant’. We will continue to improve the game for the fans of the genre.