Choosing the best class in Diablo 4 isn’t as simple as choosing a class you think sounds cool.
Blizzard’s isometric dungeon-crawler features five classes: Barbarian, Necromancer, Sorcerer, Rogue, and Druid. Each class has a unique class mechanic along with a skill tree equipped with a variety of spells. All of their playstyles are different — and compounded by Diablo 4’s complex game of numbers — but which one is the best class for you?
In this Diablo 4 guide, we’ll explain each of the classes to help you decide how to pick the best class. We’ll also tell you the best Diablo 4 class for solo players, and the best class for beginners.
What is the best class for you in Diablo 4?
There are five Diablo 4 classes available to you at launch, and all of them have their own unique playstyle. But before you dive into the game and pick your class, you may be wondering: Which class is the best class in Diablo 4?
You may be surprised to learn that this is an impossible question to answer — at least in such simple terms.
While nerfs and buffs came far slower than the pre-season before season 1, we still feel it’s important to recognize that classes are much more than their individual builds. So it’s best to avoid picking a class for a specific build and instead try and pick based on the class that interests you most, otherwise you’ll end up disappointed when your ideal playstyle is no longer viable.
So if you shouldn’t just pick the best class, which one should you pick? We’ve got some advice for you below.
What is the best class to pick for Diablo 4 season 3?
Diablo 4 season 3, Season of the Construct, sees the classes much closer together in terms of balance than in previous seasons. All five classes are looking quite good in season 3, so you shouldn’t worry too much about what the “best” class is unless you want to compete with your friends.
At a glance, here’s our ranking of the classes, from best to worst, for Diablo 4 season 3. But, more so than any season before, the slightest increase of power could shake up the rankings:
- Barbarian
- Sorcerer
- Rogue
- Necromancer
- Druid
Keep in mind that this is just a snapshot of the classes as they are at the start of the season, and it usually takes a few days and weeks for players to find the broken power combinations.
Druids have some potentially very powerful builds coming up in season 3, with new Unique items buffing Lightning Storm into a really interesting place. Druids have always been good, and the only reason I’ve ranked them last in season 3 is that they don’t have as much new, fresh stuff going for them as the other classes. They’re just as good as before, but other classes have gotten better. If you were hoping to get your Druid on this season, have no fear: you’ll still be able to smash legions of enemies while staying very healthy.
Necromancers suffer from a similar fate to Druids. It’s not that anything they have is bad — quite the opposite, Necromancers look like they’ll still be able to blast enemies apart with Bone Spear — they just don’t have anything new. Necromancer’s are still slow, powerful casters that are hard to kill and deal some of the highest damage in the game. But with limited mobility in a season with an activity that encourages safe movement (The Vault) chances are the Necro might be harder to play in season 3 activities. The only other negatives for the Necro is that summoning builds still aren’t viable in the endgame, and they’ve been using the same big skills since launch.
Rogues are moving away from melee play this season and focusing more on their ranged skills. This should be a welcome change for those that either don’t like the Twisting Blades style build or are just sick of keeping close to enemies while playing D4’s sneakiest class. However, with ranged play comes a more complex rotation of skills and a more difficult playstyle, so just be ready for that going in. On the plus side, Rogues have tons of viable builds this season, so you should be able to find something really strong that piques your interest.
Sorcerers are losing their best build from season 2 — Ball Lightning — in season 3 (it was mostly strong because of a bug Blizzard has finally solved). However, Sorcerers are still looking very good in Season of the Construct. First, they’re a highly mobile class, which should help them avoid traps in The Vault activity. Second, they’ve gotten some new, interesting Unique items and buffs to builds like Hydra and Meteor. Even Ball Lightning — while not as powerful as it was in season 2 — is still looking viable. Sorcs have had a real glow up in the past four or five months and are in a really promising spot.
Barbarians are always going to be either the best class in the game or the worst (having extra weapon slots make them very difficult to balance), and in season 3, they’ve landed firmly in the “best” category. There are a few builds that look really promising for Barbarians in season 3, but the new Charge build is looking especially good, with Blizzard devs claiming they probably over buffed the ability in a recent livestream. Barbarians are already going into the season strong from the season 2 midseason patch, and the season 3 patch just makes them better and faster. It’s a dangerous combination that should ensure Barbarian players are really living their best lives in Season of the Construct.
What is the best class in Diablo 4 for solo players?
The Rogue is likely the best solo class for skilled players looking to bring themselves through the game — even if you’ll eventually have to work harder in the endgame to compete with Barbarians.
As a Rogue, you’re highly mobile, stealthy, and are able to fight from both range and melee. You’re also the most versatile class with a huge variety of builds. You are easy to kill, which can make your class difficult to master, but once you’re practiced, you can take on an army of monsters by yourself without slowing down.
Of course, like the “which class is best for you” section, there is no right answer. You can play all five classes solo, and there is no support class in Diablo 4, only support builds.
What is the best class in Diablo 4 for beginners?
The easiest class for beginners is either the Necromancer or the Barbarian, and there are pros and cons to each.
The obvious boon for Necromancer players is the army of skeletons you have at your disposal. These minions will attack things alongside you and, depending on your build, they can deal very high damage. As a new player, being able to lean on some AI allies all the time is a huge stress reliever. If you mess up your abilities or aren’t sure how to attack and stay alive, you can just focus on keeping yourself safe while your buddies clean out the dungeon.
The con here is that Necromancers technically have two resources to manage, as they cast spells using Essence as well as their unique Corpse mechanic. This can make things a bit overwhelming for new players, as Corpses complicate certain skills and can also visually obscure the ground in dungeons.
Barbarians, on the other hand, are just big, smashy folk trying to do their best to rid Sanctuary of demons. The fantasy and (some of) the playstyles for Barbarians are similarly simple. You’re going to spend a lot of time just running up to monsters and punching them in the face until they die. There are no tricks here. You’re not turning yourself invisible or transforming into a bear. You’re taking a big hammer and you’re smashing stuff.
However, there are two big cons to the Barbarian: one on each end of the play experience. Barbarians are one of the weaker early game classes, and you can die fairly easily when you don’t know what you’re doing. For your suffering, you’ll get to be very powerful in the endgame. But even that comes with a complexity cost, as the reason Barbarians are so strong later in the game is because they are the only class that can wield four weapons at once. This means that you have to find more gear than other classes and you have more powerful Legendary powers to combine together. That’s exciting, but also overwhelming.
The great news about Diablo 4 is all the classes — including Druid, Sorcerer, and Rogue — all have simple builds and complex builds. While Barbarian and Necromancer are probably the easiest for most players, they might not be the best first choice for you.
All Diablo 4 classes summary
Let’s go through the classes in more detail, one by one.
Barbarian
Barbarians in Diablo 4 are fierce warriors who leap into the fray. As a Barb, your main mechanic is the Weapon Arsenal, which allows you to hold four weapons at once. Some of your abilities will require you to have a specific weapon type such as slicing, two-handed, dual-wield, or bludgeoning to use. But for some skills, you can manually switch weapons for different effects. You’ll gain expertise the more you use a certain weapon, which will provide you with buffs like increased critical hit chance or more damage against vulnerable enemies.
Not only are you capable of mastering offensive weapons, Barbarians are meant to be bulky bruisers who can take a hit from any foe. With a plethora of shouts and damage reducing abilities, you’ll be spending a lot of time up close and personal due to your survivability.
Necromancer
The Necromancer is a staple for the Diablo series. As a summoner, you’re able to conjure hordes of undead enemies to do your bidding or sacrifice your minions to empower yourself.
Your unique mechanic is called the Book of the Dead, which allows you to customize your undead army by selecting what type of skeletons you’ll summon (along with a specialization). You can give your pawns more health, increased damage output, or the ability to deal AoE damage. If you don’t want to manage your minions, you can choose to sacrifice either some or all of your minions to gain a permanent buff.
Necromancers have a unique resource that other classes do not have: corpses — which, you guessed it, are left behind when enemies die. You also have Essence, which functions similarly to mana, allowing you to cast your regular abilities, but in order to raise minions, you’ll need a corpse. If you’re going the solo show route, you can also detonate the deceased instead.
Rogue
Rogues are versatile duelists who can specialize in either ranged or close quarters combat. (If you played the Demon Hunter in Diablo 3, this is the most similar class for Diablo 4).
Your unique class mechanic is Specialization, which changes your fundamental abilities and your playstyle. There are three different specializations: Combo Points, Inner Sight, and Preparation.
Combo points will increase the damage output of some of your abilities and change how they function by increasing the number of arrows fired or adding a chance to knock down your opponents. Inner Sight will provide you with unlimited energy for a short amount of time when attacking a marked enemy. Preparation allows you to use your ultimate abilities more frequently after spending a lot of your main resource.
The Rogue is a mobile class that gives you access to stealth, traps, and imbuements, allowing you to take on any kind of content. You’re able to dart in an out of combat with combination of ranged, melee, and stealth attacks.
Sorcerer
The Sorcerer is your typical ranged caster or fantasy mage. By using the powers of fire, lightning, and ice magic, you can obliterate your opponents. Whether you want to spawn fire hydras or spam chain lightning, you’ll easily take down anyone in your path.
Your unique class mechanic is Enchantment, which will provide your abilities with powerful passive effects that — when slotted into your Enchantment slots — will trigger without you needing to put them on your bar or spend mana. For example, you can cast Fireball using mana to shoot a giant flaming blasts at enemies. But you can also place Fireball into one of your Enchantment slots, which will cause all enemies to explode when you kill them.
As a Sorcerer, you’re slightly more frail than the other classes, but you do have a bundle of defensive abilities that can make you (temporarily) unkillable. Encase yourself in ice, surround your body with fire, or simply zip away from danger.
Druid
Druids missed out on Diablo 3, but have been in the Diablo universe since Diablo 2. As a Druid, you’re are shapeshifters who can transform into a savage werebear or a vicious werewolf while also unleashing nature’s wrath to defeat your foes. Your unique class mechanic is the Spirit Animal system, which grants your character a boon such as new passives and stat increases.
Necromancers are not the only summoners in Diablo 4, as you can also call companions to your aid as a Druid. Summon wolves, ravens, and vines to assist you in defeating the demons scattered around Sanctuary. You’ll also be able to bring forth some of nature’s deadliest calamities such as a hurricane to sweep away your enemies.